blaze.dynamics.bodyDef



class BodyDef ;
A body definition holds all the data needed to construct a rigid body. You can safely re-use body definitions.

this(bVec2 position, float angle);
This constructor sets the body definition default values.

Params:
positon the position of the body
float angle the angle of rotation of the body

MassData massData ;
You can use this to initialized the mass properties of the body. If you prefer, you can set the mass properties after the shapes have been added using Body::SetMassFromShapes.

Object userData ;
Use this to store application specific body data.

bVec2 position ;
The world position of the body. Avoid creating bodies at the origin since this can lead to many overlapping shapes.

float angle ;
The world angle of the body in radians.

float linearDamping ;
Linear damping is use to reduce the linear velocity. The damping parameter can be larger than 1.0f but the damping effect becomes sensitive to the time step when the damping parameter is large.

float angularDamping ;
Angular damping is use to reduce the angular velocity. The damping parameter can be larger than 1.0f but the damping effect becomes sensitive to the time step when the damping parameter is large.

bool allowSleep ;
Set this flag to false if this body should never fall asleep. Note that this increases CPU usage.

bool isSleeping ;
Is this body initially sleeping?

bool fixedRotation ;
Should this body be prevented from rotating? Useful for characters.

bool isBullet ;
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through static bodies.

Warning:
You should use this flag sparingly since it increases processing time.

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