MODULES = $(MODULE blaze.all) $(MODULE blaze.collision.shapes.shape) $(MODULE blaze.common.math) $(MODULE blaze.dynamics.Body) $(MODULE blaze.world) $(MODULE blaze.dynamics.island) $(MODULE blaze.common.constants) $(MODULE blaze.dynamics.joints.joint) $(MODULE blaze.dynamics.joints.distanceJoint) $(MODULE blaze.dynamics.joints.gearJoint) $(MODULE blaze.dynamics.joints.revoluteJoint) $(MODULE blaze.dynamics.joints.prismaticJoint) $(MODULE blaze.dynamics.joints.pulleyJoint) $(MODULE blaze.dynamics.joints.mouseJoint) $(MODULE blaze.dynamics.bodyDef) $(MODULE blaze.dynamics.joints.lineJoint) $(MODULE blaze.dynamics.contact.contact) $(MODULE blaze.collision.shapes.shapeType) $(MODULE blaze.collision.collision) $(MODULE blaze.dynamics.worldCallbacks) $(MODULE blaze.dynamics.contact.contactSolver) $(MODULE blaze.dynamics.contact.contactManager) $(MODULE blaze.dynamics.contact.contactFactory) $(MODULE blaze.dynamics.contact.generator.circleContact) $(MODULE blaze.collision.shapes.circle) $(MODULE blaze.collision.pairwise.collideCircle) $(MODULE blaze.collision.shapes.polygon) $(MODULE blaze.collision.shapes.fluidParticle) $(MODULE blaze.dynamics.contact.generator.circleFluidContact) $(MODULE blaze.dynamics.contact.generator.polyCircleContact) $(MODULE blaze.dynamics.contact.generator.polyContact) $(MODULE blaze.collision.pairwise.collidePoly) $(MODULE blaze.dynamics.contact.generator.polyFluidContact) $(MODULE blaze.dynamics.contact.generator.nullContact) $(MODULE blaze.dynamics.forces.forceGenerator) $(MODULE blaze.dynamics.forces.forceRegistry) $(MODULE blaze.dynamics.forces.buoyancy) $(MODULE blaze.collision.nbody.broadPhase) $(MODULE blaze.collision.nbody.sortAndSweep) $(MODULE blaze.collision.nbody.bruteForce) $(MODULE blaze.collision.pairwise.timeOfImpact) $(MODULE blaze.collision.pairwise.distance) $(MODULE blaze.dynamics.fluid.SPHSimulation) $(MODULE blaze.dynamics.fluid.smoothingKernals.smoothingKernel) $(MODULE blaze.dynamics.fluid.smoothingKernals.SKPoly6) $(MODULE blaze.dynamics.fluid.smoothingKernals.SKSpiky) $(MODULE blaze.dynamics.fluid.smoothingKernals.SKViscosity) $(MODULE blaze.dynamics.forces.attractor) $(MODULE blaze.dynamics.forces.bungee1) $(MODULE blaze.dynamics.forces.spring1) $(MODULE blaze.dynamics.forces.bungee2) $(MODULE blaze.dynamics.forces.spring2) $(MODULE blaze.dynamics.forces.drag) $(MODULE blaze.dynamics.forces.gravity) $(MODULE blaze.dynamics.forces.repulsor) $(MODULE blaze.dynamics.forces.stayUprightSpring) $(MODULE blaze.dynamics.forces.wind) $(MODULE blaze.dynamics.forces.thruster)