blaze.dynamics.joints.distanceJoint



class DistanceJointDef : blaze.dynamics.joints.joint.JointDef;
Distance joint definition. This requires defining an

anchor point on both bodies and the non-zero length of the

distance joint. The definition uses local anchor points

so that the initial configuration can violate the constraint

slightly. This helps when saving and loading a game.

@warning Do not use a zero or short length.

this(Body body1, Body body2, bVec2 anchor1, bVec2 anchor2);
Initialize the bodies, anchors, and length using the world

anchors.

bVec2 localAnchor1 ;
The local anchor point relative to body1's origin.

bVec2 localAnchor2 ;
The local anchor point relative to body2's origin.

float length ;
The equilibrium length between the anchor points.

float frequencyHz ;
The response speed.

float dampingRatio ;
The damping ratio. 0 = no damping, 1 = critical damping.

class DistanceJoint : blaze.dynamics.joints.joint.Joint;
A distance joint constrains two points on two bodies

to remain at a fixed distance from each other. You can view

this as a massless, rigid rod.

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