LIBRARY opengl32 DESCRIPTION "openGL" EXETYPE NT EXPORTS _glAccum@8=glAccum _glAlphaFunc@8=glAlphaFunc _glBegin@4=glBegin _glBitmap@28=glBitmap _glBlendFunc@8=glBlendFunc _glCallList@4=glCallList _glCallLists@12=glCallLists _glClear@4=glClear _glClearAccum@16=glClearAccum _glClearColor@16=glClearColor _glClearDepth@8=glClearDepth _glClearIndex@4=glClearIndex _glClearStencil@4=glClearStencil _glClipPlane@8=glClipPlane _glColor3b@12=glColor3b _glColor3bv@4=glColor3bv _glColor3d@24=glColor3d _glColor3dv@4=glColor3dv _glColor3f@12=glColor3f _glColor3fv@4=glColor3fv _glColor3i@12=glColor3i _glColor3iv@4=glColor3iv _glColor3s@12=glColor3s _glColor3sv@4=glColor3sv _glColor3ub@12=glColor3ub _glColor3ubv@4=glColor3ubv _glColor3ui@12=glColor3ui _glColor3uiv@4=glColor3uiv _glColor3us@12=glColor3us _glColor3usv@4=glColor3usv _glColor4b@16=glColor4b _glColor4bv@4=glColor4bv _glColor4d@32=glColor4d _glColor4dv@4=glColor4dv _glColor4f@16=glColor4f _glColor4fv@4=glColor4fv _glColor4i@16=glColor4i _glColor4iv@4=glColor4iv _glColor4s@16=glColor4s _glColor4sv@4=glColor4sv _glColor4ub@16=glColor4ub _glColor4ubv@4=glColor4ubv _glColor4ui@16=glColor4ui _glColor4uiv@4=glColor4uiv _glColor4us@16=glColor4us _glColor4usv@4=glColor4usv _glColorMask@16=glColorMask _glColorMaterial@8=glColorMaterial _glCopyPixels@20=glCopyPixels _glCullFace@4=glCullFace _glDeleteLists@8=glDeleteLists _glDepthFunc@4=glDepthFunc _glDepthMask@4=glDepthMask _glDepthRange@16=glDepthRange _glDisable@4=glDisable _glDrawBuffer@4=glDrawBuffer _glDrawPixels@20=glDrawPixels _glEdgeFlag@4=glEdgeFlag _glEdgeFlagv@4=glEdgeFlagv _glEnable@4=glEnable _glEnd@0=glEnd _glEndList@0=glEndList _glEvalCoord1d@8=glEvalCoord1d _glEvalCoord1dv@4=glEvalCoord1dv _glEvalCoord1f@4=glEvalCoord1f _glEvalCoord1fv@4=glEvalCoord1fv _glEvalCoord2d@16=glEvalCoord2d _glEvalCoord2dv@4=glEvalCoord2dv _glEvalCoord2f@8=glEvalCoord2f _glEvalCoord2fv@4=glEvalCoord2fv _glEvalMesh1@12=glEvalMesh1 _glEvalMesh2@20=glEvalMesh2 _glEvalPoint1@4=glEvalPoint1 _glEvalPoint2@8=glEvalPoint2 _glFeedbackBuffer@12=glFeedbackBuffer _glFinish@0=glFinish _glFlush@0=glFlush _glFogf@8=glFogf _glFogfv@8=glFogfv _glFogi@8=glFogi _glFogiv@8=glFogiv _glFrontFace@4=glFrontFace _glFrustum@48=glFrustum _glGenLists@4=glGenLists _glGetBooleanv@8=glGetBooleanv _glGetClipPlane@8=glGetClipPlane _glGetDoublev@8=glGetDoublev _glGetError@0=glGetError _glGetFloatv@8=glGetFloatv _glGetIntegerv@8=glGetIntegerv _glGetLightfv@12=glGetLightfv _glGetLightiv@12=glGetLightiv _glGetMapdv@12=glGetMapdv _glGetMapfv@12=glGetMapfv _glGetMapiv@12=glGetMapiv _glGetMaterialfv@12=glGetMaterialfv _glGetMaterialiv@12=glGetMaterialiv _glGetPixelMapfv@8=glGetPixelMapfv _glGetPixelMapuiv@8=glGetPixelMapuiv _glGetPixelMapusv@8=glGetPixelMapusv _glGetPolygonStipple@4=glGetPolygonStipple _glGetString@4=glGetString _glGetTexEnvfv@12=glGetTexEnvfv _glGetTexEnviv@12=glGetTexEnviv _glGetTexGendv@12=glGetTexGendv _glGetTexGenfv@12=glGetTexGenfv _glGetTexGeniv@12=glGetTexGeniv _glGetTexImage@20=glGetTexImage _glGetTexLevelParameterfv@16=glGetTexLevelParameterfv _glGetTexLevelParameteriv@16=glGetTexLevelParameteriv _glGetTexParameterfv@12=glGetTexParameterfv _glGetTexParameteriv@12=glGetTexParameteriv _glHint@8=glHint _glIndexMask@4=glIndexMask _glIndexd@8=glIndexd _glIndexdv@4=glIndexdv _glIndexf@4=glIndexf _glIndexfv@4=glIndexfv _glIndexi@4=glIndexi _glIndexiv@4=glIndexiv _glIndexs@4=glIndexs _glIndexsv@4=glIndexsv _glInitNames@0=glInitNames _glIsEnabled@4=glIsEnabled _glIsList@4=glIsList _glLightModelf@8=glLightModelf _glLightModelfv@8=glLightModelfv _glLightModeli@8=glLightModeli _glLightModeliv@8=glLightModeliv _glLightf@12=glLightf _glLightfv@12=glLightfv _glLighti@12=glLighti _glLightiv@12=glLightiv _glLineStipple@8=glLineStipple _glLineWidth@4=glLineWidth _glListBase@4=glListBase _glLoadIdentity@0=glLoadIdentity _glLoadMatrixd@4=glLoadMatrixd _glLoadMatrixf@4=glLoadMatrixf _glLoadName@4=glLoadName _glLogicOp@4=glLogicOp _glMap1d@32=glMap1d _glMap1f@24=glMap1f _glMap2d@56=glMap2d _glMap2f@40=glMap2f _glMapGrid1d@20=glMapGrid1d _glMapGrid1f@12=glMapGrid1f _glMapGrid2d@40=glMapGrid2d _glMapGrid2f@24=glMapGrid2f _glMaterialf@12=glMaterialf _glMaterialfv@12=glMaterialfv _glMateriali@12=glMateriali _glMaterialiv@12=glMaterialiv _glMatrixMode@4=glMatrixMode _glMultMatrixd@4=glMultMatrixd _glMultMatrixf@4=glMultMatrixf _glNewList@8=glNewList _glNormal3b@12=glNormal3b _glNormal3bv@4=glNormal3bv _glNormal3d@24=glNormal3d _glNormal3dv@4=glNormal3dv _glNormal3f@12=glNormal3f _glNormal3fv@4=glNormal3fv _glNormal3i@12=glNormal3i _glNormal3iv@4=glNormal3iv _glNormal3s@12=glNormal3s _glNormal3sv@4=glNormal3sv _glOrtho@48=glOrtho _glPassThrough@4=glPassThrough _glPixelMapfv@12=glPixelMapfv _glPixelMapuiv@12=glPixelMapuiv _glPixelMapusv@12=glPixelMapusv _glPixelStoref@8=glPixelStoref _glPixelStorei@8=glPixelStorei _glPixelTransferf@8=glPixelTransferf _glPixelTransferi@8=glPixelTransferi _glPixelZoom@8=glPixelZoom _glPointSize@4=glPointSize _glPolygonMode@8=glPolygonMode _glPolygonStipple@4=glPolygonStipple _glPopAttrib@0=glPopAttrib _glPopMatrix@0=glPopMatrix _glPopName@0=glPopName _glPushAttrib@4=glPushAttrib _glPushMatrix@0=glPushMatrix _glPushName@4=glPushName _glRasterPos2d@16=glRasterPos2d _glRasterPos2dv@4=glRasterPos2dv _glRasterPos2f@8=glRasterPos2f _glRasterPos2fv@4=glRasterPos2fv _glRasterPos2i@8=glRasterPos2i _glRasterPos2iv@4=glRasterPos2iv _glRasterPos2s@8=glRasterPos2s _glRasterPos2sv@4=glRasterPos2sv _glRasterPos3d@24=glRasterPos3d _glRasterPos3dv@4=glRasterPos3dv _glRasterPos3f@12=glRasterPos3f _glRasterPos3fv@4=glRasterPos3fv _glRasterPos3i@12=glRasterPos3i _glRasterPos3iv@4=glRasterPos3iv _glRasterPos3s@12=glRasterPos3s _glRasterPos3sv@4=glRasterPos3sv _glRasterPos4d@32=glRasterPos4d _glRasterPos4dv@4=glRasterPos4dv _glRasterPos4f@16=glRasterPos4f _glRasterPos4fv@4=glRasterPos4fv _glRasterPos4i@16=glRasterPos4i _glRasterPos4iv@4=glRasterPos4iv _glRasterPos4s@16=glRasterPos4s _glRasterPos4sv@4=glRasterPos4sv _glReadBuffer@4=glReadBuffer _glReadPixels@28=glReadPixels _glRectd@32=glRectd _glRectdv@8=glRectdv _glRectf@16=glRectf _glRectfv@8=glRectfv _glRecti@16=glRecti _glRectiv@8=glRectiv _glRects@16=glRects _glRectsv@8=glRectsv _glRenderMode@4=glRenderMode _glRotated@32=glRotated _glRotatef@16=glRotatef _glScaled@24=glScaled _glScalef@12=glScalef _glScissor@16=glScissor _glSelectBuffer@8=glSelectBuffer _glShadeModel@4=glShadeModel _glStencilFunc@12=glStencilFunc _glStencilMask@4=glStencilMask _glStencilOp@12=glStencilOp _glTexCoord1d@8=glTexCoord1d _glTexCoord1dv@4=glTexCoord1dv _glTexCoord1f@4=glTexCoord1f _glTexCoord1fv@4=glTexCoord1fv _glTexCoord1i@4=glTexCoord1i _glTexCoord1iv@4=glTexCoord1iv _glTexCoord1s@4=glTexCoord1s _glTexCoord1sv@4=glTexCoord1sv _glTexCoord2d@16=glTexCoord2d _glTexCoord2dv@4=glTexCoord2dv _glTexCoord2f@8=glTexCoord2f _glTexCoord2fv@4=glTexCoord2fv _glTexCoord2i@8=glTexCoord2i _glTexCoord2iv@4=glTexCoord2iv _glTexCoord2s@8=glTexCoord2s _glTexCoord2sv@4=glTexCoord2sv _glTexCoord3d@24=glTexCoord3d _glTexCoord3dv@4=glTexCoord3dv _glTexCoord3f@12=glTexCoord3f _glTexCoord3fv@4=glTexCoord3fv _glTexCoord3i@12=glTexCoord3i _glTexCoord3iv@4=glTexCoord3iv _glTexCoord3s@12=glTexCoord3s _glTexCoord3sv@4=glTexCoord3sv _glTexCoord4d@32=glTexCoord4d _glTexCoord4dv@4=glTexCoord4dv _glTexCoord4f@16=glTexCoord4f _glTexCoord4fv@4=glTexCoord4fv _glTexCoord4i@16=glTexCoord4i _glTexCoord4iv@4=glTexCoord4iv _glTexCoord4s@16=glTexCoord4s _glTexCoord4sv@4=glTexCoord4sv _glTexEnvf@12=glTexEnvf _glTexEnvfv@12=glTexEnvfv _glTexEnvi@12=glTexEnvi _glTexEnviv@12=glTexEnviv _glTexGend@16=glTexGend _glTexGendv@12=glTexGendv _glTexGenf@12=glTexGenf _glTexGenfv@12=glTexGenfv _glTexGeni@12=glTexGeni _glTexGeniv@12=glTexGeniv _glTexImage1D@32=glTexImage1D _glTexImage2D@36=glTexImage2D _glTexParameterf@12=glTexParameterf _glTexParameterfv@12=glTexParameterfv _glTexParameteri@12=glTexParameteri _glTexParameteriv@12=glTexParameteriv _glTranslated@24=glTranslated _glTranslatef@12=glTranslatef _glVertex2d@16=glVertex2d _glVertex2dv@4=glVertex2dv _glVertex2f@8=glVertex2f _glVertex2fv@4=glVertex2fv _glVertex2i@8=glVertex2i _glVertex2iv@4=glVertex2iv _glVertex2s@8=glVertex2s _glVertex2sv@4=glVertex2sv _glVertex3d@24=glVertex3d _glVertex3dv@4=glVertex3dv _glVertex3f@12=glVertex3f _glVertex3fv@4=glVertex3fv _glVertex3i@12=glVertex3i _glVertex3iv@4=glVertex3iv _glVertex3s@12=glVertex3s _glVertex3sv@4=glVertex3sv _glVertex4d@32=glVertex4d _glVertex4dv@4=glVertex4dv _glVertex4f@16=glVertex4f _glVertex4fv@4=glVertex4fv _glVertex4i@16=glVertex4i _glVertex4iv@4=glVertex4iv _glVertex4s@16=glVertex4s _glVertex4sv@4=glVertex4sv _glViewport@16=glViewport _wglCreateContext@4=wglCreateContext _wglDeleteContext@4=wglDeleteContext _wglGetCurrentContext@0=wglGetCurrentContext _wglGetCurrentDC@0=wglGetCurrentDC _wglGetProcAddress@4=wglGetProcAddress _wglMakeCurrent@8=wglMakeCurrent _wglShareLists@8=wglShareLists _wglUseFontBitmapsA@16=wglUseFontBitmapsA _wglUseFontBitmapsW@16=wglUseFontBitmapsW _wglUseFontOutlinesA@32=wglUseFontOutlinesA _wglUseFontOutlinesW@32=wglUseFontOutlinesW ; ---------------------------------------------------------------------- ; libopengl32.a from Cygwin B20.1 misses the following exports ; ---------------------------------------------------------------------- ; libopengl32.a from Cygwin B20.1 misses the following exports _glAreTexturesResident@12=glAreTexturesResident _glArrayElement@4=glArrayElement _glBindTexture@8=glBindTexture _glColorPointer@16=glColorPointer _glCopyTexImage1D@28=glCopyTexImage1D _glCopyTexImage2D@32=glCopyTexImage2D _glCopyTexSubImage1D@24=glCopyTexSubImage1D _glCopyTexSubImage2D@32=glCopyTexSubImage2D _glDeleteTextures@8=glDeleteTextures _glDisableClientState@4=glDisableClientState _glDrawArrays@12=glDrawArrays _glDrawElements@16=glDrawElements _glEdgeFlagPointer@8=glEdgeFlagPointer _glEnableClientState@4=glEnableClientState _glGenTextures@8=glGenTextures _glGetPointerv@8=glGetPointerv _glIndexPointer@12=glIndexPointer _glIndexub@4=glIndexub _glIndexubv@4=glIndexubv _glInterleavedArrays@12=glInterleavedArrays _glIsTexture@4=glIsTexture _glNormalPointer@12=glNormalPointer _glPolygonOffset@8=glPolygonOffset _glPopClientAttrib@0=glPopClientAttrib _glPrioritizeTextures@12=glPrioritizeTextures _glPushClientAttrib@4=glPushClientAttrib _glTexCoordPointer@16=glTexCoordPointer _glTexSubImage1D@28=glTexSubImage1D _glTexSubImage2D@36=glTexSubImage2D _glVertexPointer@16=glVertexPointer _wglChoosePixelFormat@8=wglChoosePixelFormat _wglCopyContext@12=wglCopyContext _wglCreateLayerContext@8=wglCreateLayerContext _wglDescribeLayerPlane@20=wglDescribeLayerPlane _wglDescribePixelFormat@16=wglDescribePixelFormat _wglGetLayerPaletteEntries@20=wglGetLayerPaletteEntries _wglGetPixelFormat@4=wglGetPixelFormat _wglRealizeLayerPalette@12=wglRealizeLayerPalette _wglSetLayerPaletteEntries@20=wglSetLayerPaletteEntries _wglSetPixelFormat@12=wglSetPixelFormat _wglSwapBuffers@4=wglSwapBuffers _wglSwapLayerBuffers@8=wglSwapLayerBuffers