LIBRARY opengl32
DESCRIPTION "openGL"
EXETYPE NT
EXPORTS
_glAccum@8=glAccum
_glAlphaFunc@8=glAlphaFunc
_glBegin@4=glBegin
_glBitmap@28=glBitmap
_glBlendFunc@8=glBlendFunc
_glCallList@4=glCallList
_glCallLists@12=glCallLists
_glClear@4=glClear
_glClearAccum@16=glClearAccum
_glClearColor@16=glClearColor
_glClearDepth@8=glClearDepth
_glClearIndex@4=glClearIndex
_glClearStencil@4=glClearStencil
_glClipPlane@8=glClipPlane
_glColor3b@12=glColor3b
_glColor3bv@4=glColor3bv
_glColor3d@24=glColor3d
_glColor3dv@4=glColor3dv
_glColor3f@12=glColor3f
_glColor3fv@4=glColor3fv
_glColor3i@12=glColor3i
_glColor3iv@4=glColor3iv
_glColor3s@12=glColor3s
_glColor3sv@4=glColor3sv
_glColor3ub@12=glColor3ub
_glColor3ubv@4=glColor3ubv
_glColor3ui@12=glColor3ui
_glColor3uiv@4=glColor3uiv
_glColor3us@12=glColor3us
_glColor3usv@4=glColor3usv
_glColor4b@16=glColor4b
_glColor4bv@4=glColor4bv
_glColor4d@32=glColor4d
_glColor4dv@4=glColor4dv
_glColor4f@16=glColor4f
_glColor4fv@4=glColor4fv
_glColor4i@16=glColor4i
_glColor4iv@4=glColor4iv
_glColor4s@16=glColor4s
_glColor4sv@4=glColor4sv
_glColor4ub@16=glColor4ub
_glColor4ubv@4=glColor4ubv
_glColor4ui@16=glColor4ui
_glColor4uiv@4=glColor4uiv
_glColor4us@16=glColor4us
_glColor4usv@4=glColor4usv
_glColorMask@16=glColorMask
_glColorMaterial@8=glColorMaterial
_glCopyPixels@20=glCopyPixels
_glCullFace@4=glCullFace
_glDeleteLists@8=glDeleteLists
_glDepthFunc@4=glDepthFunc
_glDepthMask@4=glDepthMask
_glDepthRange@16=glDepthRange
_glDisable@4=glDisable
_glDrawBuffer@4=glDrawBuffer
_glDrawPixels@20=glDrawPixels
_glEdgeFlag@4=glEdgeFlag
_glEdgeFlagv@4=glEdgeFlagv
_glEnable@4=glEnable
_glEnd@0=glEnd
_glEndList@0=glEndList
_glEvalCoord1d@8=glEvalCoord1d
_glEvalCoord1dv@4=glEvalCoord1dv
_glEvalCoord1f@4=glEvalCoord1f
_glEvalCoord1fv@4=glEvalCoord1fv
_glEvalCoord2d@16=glEvalCoord2d
_glEvalCoord2dv@4=glEvalCoord2dv
_glEvalCoord2f@8=glEvalCoord2f
_glEvalCoord2fv@4=glEvalCoord2fv
_glEvalMesh1@12=glEvalMesh1
_glEvalMesh2@20=glEvalMesh2
_glEvalPoint1@4=glEvalPoint1
_glEvalPoint2@8=glEvalPoint2
_glFeedbackBuffer@12=glFeedbackBuffer
_glFinish@0=glFinish
_glFlush@0=glFlush
_glFogf@8=glFogf
_glFogfv@8=glFogfv
_glFogi@8=glFogi
_glFogiv@8=glFogiv
_glFrontFace@4=glFrontFace
_glFrustum@48=glFrustum
_glGenLists@4=glGenLists
_glGetBooleanv@8=glGetBooleanv
_glGetClipPlane@8=glGetClipPlane
_glGetDoublev@8=glGetDoublev
_glGetError@0=glGetError
_glGetFloatv@8=glGetFloatv
_glGetIntegerv@8=glGetIntegerv
_glGetLightfv@12=glGetLightfv
_glGetLightiv@12=glGetLightiv
_glGetMapdv@12=glGetMapdv
_glGetMapfv@12=glGetMapfv
_glGetMapiv@12=glGetMapiv
_glGetMaterialfv@12=glGetMaterialfv
_glGetMaterialiv@12=glGetMaterialiv
_glGetPixelMapfv@8=glGetPixelMapfv
_glGetPixelMapuiv@8=glGetPixelMapuiv
_glGetPixelMapusv@8=glGetPixelMapusv
_glGetPolygonStipple@4=glGetPolygonStipple
_glGetString@4=glGetString
_glGetTexEnvfv@12=glGetTexEnvfv
_glGetTexEnviv@12=glGetTexEnviv
_glGetTexGendv@12=glGetTexGendv
_glGetTexGenfv@12=glGetTexGenfv
_glGetTexGeniv@12=glGetTexGeniv
_glGetTexImage@20=glGetTexImage
_glGetTexLevelParameterfv@16=glGetTexLevelParameterfv
_glGetTexLevelParameteriv@16=glGetTexLevelParameteriv
_glGetTexParameterfv@12=glGetTexParameterfv
_glGetTexParameteriv@12=glGetTexParameteriv
_glHint@8=glHint
_glIndexMask@4=glIndexMask
_glIndexd@8=glIndexd
_glIndexdv@4=glIndexdv
_glIndexf@4=glIndexf
_glIndexfv@4=glIndexfv
_glIndexi@4=glIndexi
_glIndexiv@4=glIndexiv
_glIndexs@4=glIndexs
_glIndexsv@4=glIndexsv
_glInitNames@0=glInitNames
_glIsEnabled@4=glIsEnabled
_glIsList@4=glIsList
_glLightModelf@8=glLightModelf
_glLightModelfv@8=glLightModelfv
_glLightModeli@8=glLightModeli
_glLightModeliv@8=glLightModeliv
_glLightf@12=glLightf
_glLightfv@12=glLightfv
_glLighti@12=glLighti
_glLightiv@12=glLightiv
_glLineStipple@8=glLineStipple
_glLineWidth@4=glLineWidth
_glListBase@4=glListBase
_glLoadIdentity@0=glLoadIdentity
_glLoadMatrixd@4=glLoadMatrixd
_glLoadMatrixf@4=glLoadMatrixf
_glLoadName@4=glLoadName
_glLogicOp@4=glLogicOp
_glMap1d@32=glMap1d
_glMap1f@24=glMap1f
_glMap2d@56=glMap2d
_glMap2f@40=glMap2f
_glMapGrid1d@20=glMapGrid1d
_glMapGrid1f@12=glMapGrid1f
_glMapGrid2d@40=glMapGrid2d
_glMapGrid2f@24=glMapGrid2f
_glMaterialf@12=glMaterialf
_glMaterialfv@12=glMaterialfv
_glMateriali@12=glMateriali
_glMaterialiv@12=glMaterialiv
_glMatrixMode@4=glMatrixMode
_glMultMatrixd@4=glMultMatrixd
_glMultMatrixf@4=glMultMatrixf
_glNewList@8=glNewList
_glNormal3b@12=glNormal3b
_glNormal3bv@4=glNormal3bv
_glNormal3d@24=glNormal3d
_glNormal3dv@4=glNormal3dv
_glNormal3f@12=glNormal3f
_glNormal3fv@4=glNormal3fv
_glNormal3i@12=glNormal3i
_glNormal3iv@4=glNormal3iv
_glNormal3s@12=glNormal3s
_glNormal3sv@4=glNormal3sv
_glOrtho@48=glOrtho
_glPassThrough@4=glPassThrough
_glPixelMapfv@12=glPixelMapfv
_glPixelMapuiv@12=glPixelMapuiv
_glPixelMapusv@12=glPixelMapusv
_glPixelStoref@8=glPixelStoref
_glPixelStorei@8=glPixelStorei
_glPixelTransferf@8=glPixelTransferf
_glPixelTransferi@8=glPixelTransferi
_glPixelZoom@8=glPixelZoom
_glPointSize@4=glPointSize
_glPolygonMode@8=glPolygonMode
_glPolygonStipple@4=glPolygonStipple
_glPopAttrib@0=glPopAttrib
_glPopMatrix@0=glPopMatrix
_glPopName@0=glPopName
_glPushAttrib@4=glPushAttrib
_glPushMatrix@0=glPushMatrix
_glPushName@4=glPushName
_glRasterPos2d@16=glRasterPos2d
_glRasterPos2dv@4=glRasterPos2dv
_glRasterPos2f@8=glRasterPos2f
_glRasterPos2fv@4=glRasterPos2fv
_glRasterPos2i@8=glRasterPos2i
_glRasterPos2iv@4=glRasterPos2iv
_glRasterPos2s@8=glRasterPos2s
_glRasterPos2sv@4=glRasterPos2sv
_glRasterPos3d@24=glRasterPos3d
_glRasterPos3dv@4=glRasterPos3dv
_glRasterPos3f@12=glRasterPos3f
_glRasterPos3fv@4=glRasterPos3fv
_glRasterPos3i@12=glRasterPos3i
_glRasterPos3iv@4=glRasterPos3iv
_glRasterPos3s@12=glRasterPos3s
_glRasterPos3sv@4=glRasterPos3sv
_glRasterPos4d@32=glRasterPos4d
_glRasterPos4dv@4=glRasterPos4dv
_glRasterPos4f@16=glRasterPos4f
_glRasterPos4fv@4=glRasterPos4fv
_glRasterPos4i@16=glRasterPos4i
_glRasterPos4iv@4=glRasterPos4iv
_glRasterPos4s@16=glRasterPos4s
_glRasterPos4sv@4=glRasterPos4sv
_glReadBuffer@4=glReadBuffer
_glReadPixels@28=glReadPixels
_glRectd@32=glRectd
_glRectdv@8=glRectdv
_glRectf@16=glRectf
_glRectfv@8=glRectfv
_glRecti@16=glRecti
_glRectiv@8=glRectiv
_glRects@16=glRects
_glRectsv@8=glRectsv
_glRenderMode@4=glRenderMode
_glRotated@32=glRotated
_glRotatef@16=glRotatef
_glScaled@24=glScaled
_glScalef@12=glScalef
_glScissor@16=glScissor
_glSelectBuffer@8=glSelectBuffer
_glShadeModel@4=glShadeModel
_glStencilFunc@12=glStencilFunc
_glStencilMask@4=glStencilMask
_glStencilOp@12=glStencilOp
_glTexCoord1d@8=glTexCoord1d
_glTexCoord1dv@4=glTexCoord1dv
_glTexCoord1f@4=glTexCoord1f
_glTexCoord1fv@4=glTexCoord1fv
_glTexCoord1i@4=glTexCoord1i
_glTexCoord1iv@4=glTexCoord1iv
_glTexCoord1s@4=glTexCoord1s
_glTexCoord1sv@4=glTexCoord1sv
_glTexCoord2d@16=glTexCoord2d
_glTexCoord2dv@4=glTexCoord2dv
_glTexCoord2f@8=glTexCoord2f
_glTexCoord2fv@4=glTexCoord2fv
_glTexCoord2i@8=glTexCoord2i
_glTexCoord2iv@4=glTexCoord2iv
_glTexCoord2s@8=glTexCoord2s
_glTexCoord2sv@4=glTexCoord2sv
_glTexCoord3d@24=glTexCoord3d
_glTexCoord3dv@4=glTexCoord3dv
_glTexCoord3f@12=glTexCoord3f
_glTexCoord3fv@4=glTexCoord3fv
_glTexCoord3i@12=glTexCoord3i
_glTexCoord3iv@4=glTexCoord3iv
_glTexCoord3s@12=glTexCoord3s
_glTexCoord3sv@4=glTexCoord3sv
_glTexCoord4d@32=glTexCoord4d
_glTexCoord4dv@4=glTexCoord4dv
_glTexCoord4f@16=glTexCoord4f
_glTexCoord4fv@4=glTexCoord4fv
_glTexCoord4i@16=glTexCoord4i
_glTexCoord4iv@4=glTexCoord4iv
_glTexCoord4s@16=glTexCoord4s
_glTexCoord4sv@4=glTexCoord4sv
_glTexEnvf@12=glTexEnvf
_glTexEnvfv@12=glTexEnvfv
_glTexEnvi@12=glTexEnvi
_glTexEnviv@12=glTexEnviv
_glTexGend@16=glTexGend
_glTexGendv@12=glTexGendv
_glTexGenf@12=glTexGenf
_glTexGenfv@12=glTexGenfv
_glTexGeni@12=glTexGeni
_glTexGeniv@12=glTexGeniv
_glTexImage1D@32=glTexImage1D
_glTexImage2D@36=glTexImage2D
_glTexParameterf@12=glTexParameterf
_glTexParameterfv@12=glTexParameterfv
_glTexParameteri@12=glTexParameteri
_glTexParameteriv@12=glTexParameteriv
_glTranslated@24=glTranslated
_glTranslatef@12=glTranslatef
_glVertex2d@16=glVertex2d
_glVertex2dv@4=glVertex2dv
_glVertex2f@8=glVertex2f
_glVertex2fv@4=glVertex2fv
_glVertex2i@8=glVertex2i
_glVertex2iv@4=glVertex2iv
_glVertex2s@8=glVertex2s
_glVertex2sv@4=glVertex2sv
_glVertex3d@24=glVertex3d
_glVertex3dv@4=glVertex3dv
_glVertex3f@12=glVertex3f
_glVertex3fv@4=glVertex3fv
_glVertex3i@12=glVertex3i
_glVertex3iv@4=glVertex3iv
_glVertex3s@12=glVertex3s
_glVertex3sv@4=glVertex3sv
_glVertex4d@32=glVertex4d
_glVertex4dv@4=glVertex4dv
_glVertex4f@16=glVertex4f
_glVertex4fv@4=glVertex4fv
_glVertex4i@16=glVertex4i
_glVertex4iv@4=glVertex4iv
_glVertex4s@16=glVertex4s
_glVertex4sv@4=glVertex4sv
_glViewport@16=glViewport
_wglCreateContext@4=wglCreateContext
_wglDeleteContext@4=wglDeleteContext
_wglGetCurrentContext@0=wglGetCurrentContext
_wglGetCurrentDC@0=wglGetCurrentDC
_wglGetProcAddress@4=wglGetProcAddress
_wglMakeCurrent@8=wglMakeCurrent
_wglShareLists@8=wglShareLists
_wglUseFontBitmapsA@16=wglUseFontBitmapsA
_wglUseFontBitmapsW@16=wglUseFontBitmapsW
_wglUseFontOutlinesA@32=wglUseFontOutlinesA
_wglUseFontOutlinesW@32=wglUseFontOutlinesW
; ----------------------------------------------------------------------
; libopengl32.a from  Cygwin B20.1 misses the following exports
; ----------------------------------------------------------------------
; libopengl32.a from  Cygwin B20.1 misses the following exports
_glAreTexturesResident@12=glAreTexturesResident
_glArrayElement@4=glArrayElement
_glBindTexture@8=glBindTexture
_glColorPointer@16=glColorPointer
_glCopyTexImage1D@28=glCopyTexImage1D
_glCopyTexImage2D@32=glCopyTexImage2D
_glCopyTexSubImage1D@24=glCopyTexSubImage1D
_glCopyTexSubImage2D@32=glCopyTexSubImage2D
_glDeleteTextures@8=glDeleteTextures
_glDisableClientState@4=glDisableClientState
_glDrawArrays@12=glDrawArrays
_glDrawElements@16=glDrawElements
_glEdgeFlagPointer@8=glEdgeFlagPointer
_glEnableClientState@4=glEnableClientState
_glGenTextures@8=glGenTextures
_glGetPointerv@8=glGetPointerv
_glIndexPointer@12=glIndexPointer
_glIndexub@4=glIndexub
_glIndexubv@4=glIndexubv
_glInterleavedArrays@12=glInterleavedArrays
_glIsTexture@4=glIsTexture
_glNormalPointer@12=glNormalPointer
_glPolygonOffset@8=glPolygonOffset
_glPopClientAttrib@0=glPopClientAttrib
_glPrioritizeTextures@12=glPrioritizeTextures
_glPushClientAttrib@4=glPushClientAttrib
_glTexCoordPointer@16=glTexCoordPointer
_glTexSubImage1D@28=glTexSubImage1D
_glTexSubImage2D@36=glTexSubImage2D
_glVertexPointer@16=glVertexPointer
_wglChoosePixelFormat@8=wglChoosePixelFormat
_wglCopyContext@12=wglCopyContext
_wglCreateLayerContext@8=wglCreateLayerContext
_wglDescribeLayerPlane@20=wglDescribeLayerPlane
_wglDescribePixelFormat@16=wglDescribePixelFormat
_wglGetLayerPaletteEntries@20=wglGetLayerPaletteEntries
_wglGetPixelFormat@4=wglGetPixelFormat
_wglRealizeLayerPalette@12=wglRealizeLayerPalette
_wglSetLayerPaletteEntries@20=wglSetLayerPaletteEntries
_wglSetPixelFormat@12=wglSetPixelFormat
_wglSwapBuffers@4=wglSwapBuffers
_wglSwapLayerBuffers@8=wglSwapLayerBuffers
