DerelictSDLMixer

DerelictSDLMixer is a D binding to Sam Lantinga's SDL_mixer, a cross-platform, multichannel, audio mixer library designed to be used together with SDL.

The current version of DerelictSDLMixer requires SDL_mixer 1.2.11 or later.

Building

To compile DerelictSDLMixer, add the DerelictSDLMixer make target to the command line when compiling Derelict. For example, to build DerelictSDLMixer on Windows with DMD, you would execute the following:

make -fwin32.mak DerelictSDLMixer DC=DMD
For more information on compiling Derelict libraries, see Building the Derelict Bindings.

Using

  1. Always make sure the DerelictSDLMixer source modules are available on your import path.
  2. In modules that make use of DerelictSDLMixer, you will need to import the derelict.sdl.mixer and derelict.sdl.sdl modules.
  3. You must link your application with the DerelictSDL, DerelictSDLMixer and DerelictUtil libraries.
  4. Before calling any SDL_mixer functions, you need to make a call to DerelictSDLMixer.load(). This will load the shared library.

The following is a complete program that loads DerelictSDLMixer:


import derelict.sdl.mixer;

void main()
{
    DerelictSDLMixer.load();

    // now you can call SDL_mixer functions
}

As with other Derelict bindings, DerelictSDLMixer will throw an exception if an error occurs while loading the shared library. For more information on Derelict exceptions, see the documentation for Using the Derelict Bindings.

Finally, the method DerelictSDLMixer.unload() is provided for convenience. In normal practice you do not need to call this function, as Derelict will unload the library automatically when the app exits. You generally should only use this function if you need to unload DerelictSDLMixer while the application is running or if you disable the automatic unloading of shared libraries (as per the documentation for the loader module).