DerelictSFMLSystem

DerelictSFMLSystem is a D binding to the SFML System library that ships with SFML 1.6.

Building

To compile DerelictSFMLSystem, add the DerelictSFMLSystem make target to the command line when compiling Derelict. For example, to build DerelictSFMLSystem on Windows with DMD, you would execute the following:

make -fwin32.mak DerelictSFMLSystem DC=DMD
For more information on compiling Derelict libraries, see Building the Derelict Bindings.

Using

  1. Always make sure the DerelictSFML source modules are available on your import path.
  2. In modules that make use of DerelictSFMLSystem, you will need to import the derelict.sfml.system module.
  3. You must link your application with the DerelictSFMLSystem and DerelictUtil libraries.
  4. Before calling any SFML System functions, you need to make a call to DerelictSFMLSystem.load. This will load the shared library.

The following is a complete program that loads DerelictSFMLSystem:


import derelict.sfml.system;

void main()
{
    DerelictSFMLSystem.load();

    // now you can call SFML System functions
}

As with other Derelict bindings, DerelictSFMLSystem will throw an exception if an error occurs while loading the shared library. For more information on Derelict exceptions, see the documentation for Using the Derelict Bindings.

Finally, the method DerelictSFMLSystem.unload() is provided for convenience. In normal practice you do not need to call this function, as Derelict will unload the library automatically when the app exits. You generally should only use this function if you need to unload DerelictSFMLSystem while the application is running or if you disable the automatic unloading of shared libraries (as per the documentation for the loader module).