# Change the -I paths below to point to the directories in # which the files reside on your system. # Then compile by using # 'bud @example1_gld' # Note I use a custom verison of bud that supports environment # variables. Current bud version 3.04 does not have this feature. -release -full -cleanup -If:\bax\code\d -I$(DMDDIR)\dmd\import -I$(DMDDIR)\dmd\import\schooner\win32\imports -I$(DMDDIR)\dmd\import\schooner\gl\imports -I$(DMDDIR)\dmd\import\schooner\gld\imports example1_gld # GLD only works as a library currently $(DMDDIR)\dmd\import\schooner\gl\gl.lib $(DMDDIR)\dmd\import\schooner\gl\opengl32.lib $(DMDDIR)\dmd\import\schooner\gl\glu32.lib $(DMDDIR)\dmd\import\schooner\gld\gld.lib $(DMDDIR)\dmd\import\schooner\win32\win32.lib $(DMDDIR)\dmd\import\schooner\win32\gdi32.lib $(DMDDIR)\dmd\import\schooner\win32\winmm.lib