\file Semaphore .d \brief Counting semaphore

Written by Doug Lea with assistance from members of JCP JSR-166 Expert Group and released to the public domain, as explained at

http:
//creativecommons.org/licenses/publicdomain Ported to D by Ben Hinkle. Email comments and bug reports to ben.hinkle@gmail.com

revision 2.0

  • class Semaphore ;
  • \class Semaphore \brief A counting semaphore.

    Conceptually, a semaphore maintains a set of permits. Each acquire blocks if necessary until a permit is available, and then takes it. Each release adds a permit, potentially releasing a blocking acquirer. However, no actual permit objects are used; the Semaphore just keeps a count of the number available and acts accordingly.

    Semaphores are often used to restrict the number of threads than can access some (physical or logical) resource. For example, here is a class that uses a semaphore to control access to a pool of

    items:

     class Pool {
       private const MAX_AVAILABLE = 100;
       private Semaphore available;
    
       this() {
         available = new Semaphore(MAX_AVAILABLE, true);
         used = new bool[MAX_AVAILABLE];
       }
    
       Object getItem() {
         available.acquire();
         return getNextAvailableItem();
       }
    
       void putItem(Object x) {
         if (markAsUnused(x))
           available.release();
       }
    
       // Not a particularly efficient data structure; just for demo
    
       protected Object[] items; // whatever kinds of items being managed
       protected bool[] used;
    
       protected synchronized Object getNextAvailableItem() {
         for (int i = 0; i < MAX_AVAILABLE; ++i) {
           if (!used[i]) {
              used[i] = true;
              return items[i];
           }
         }
         return null; // not reached
       }
    
       protected synchronized bool markAsUnused(Object item) {
         for (int i = 0; i < MAX_AVAILABLE; ++i) {
           if (item == items[i]) {
              if (used[i]) {
                used[i] = false;
                return true;
              } else
                return false;
           }
         }
         return false;
       }
     }
    

    Before obtaining an item each thread must acquire a permit from the semaphore, guaranteeing that an item is available for use. When the thread has finished with the item it is returned back to the pool and a permit is returned to the semaphore, allowing another thread to acquire that item. Note that no synchronization lock is held when acquire is called as that would prevent an item from being returned to the pool. The semaphore encapsulates the synchronization needed to restrict access to the pool, separately from any synchronization needed to maintain the consistency of the pool itself.

    A semaphore initialized to one, and which is used such that it only has at most one permit available, can serve as a mutual exclusion lock. This is more commonly known as a binary semaphore, because it only has two states: one permit available, or zero permits available. When used in this way, the binary semaphore has the property (unlike many Lock implementations), that the "lock" can be released by a thread other than the owner (as semaphores have no notion of ownership). This can be useful in some specialized contexts, such as deadlock recovery.

    The constructor for this class optionally accepts a fairness parameter. When set false, this class makes no guarantees about the order in which threads acquire permits. In particular, barging is permitted, that is, a thread invoking acquire can be allocated a permit ahead of a thread that has been waiting. When fairness is set true, the semaphore guarantees that threads invoking any of the acquire() methods are allocated permits in the order in which their invocation of those methods was processed (first-in-first-out; FIFO). Note that FIFO ordering necessarily applies to specific internal points of execution within these methods. So, it is possible for one thread to invoke acquire before another, but reach the ordering point after the other, and similarly upon return from the method.

    Generally, semaphores used to control resource access should be initialized as fair, to ensure that no thread is starved out from accessing a resource. When using semaphores for other kinds of synchronization control, the throughput advantages of non-fair ordering often outweigh fairness considerations.

    This class also provides convenience methods to acquire and release multiple permits at a time. Beware of the increased risk of indefinite postponement when these methods are used without fairness set true.

  • class Sync : mango.locks.LockImpl.AbstractLock;
  • Synchronization implementation for semaphore. Uses AL state to represent permits. Subclassed into fair and nonfair versions.

  • class NonfairSync : mango.locks.Semaphore.Semaphore.Sync;
  • NonFair version

  • class FairSync : mango.locks.Semaphore.Semaphore.Sync;
  • Fair version

  • this(int permits, bool fair = false);
  • Creates a Semaphore with the given number of permits and the given fairness setting.

    \param permits the initial number of permits available. This value may be negative, in which case releases must occur before any acquires will be granted.

    \param fair true if this semaphore will guarantee first-in first-out granting of permits under contention, else false.


  • void acquire (int permits = 1);
  • Acquires the given number of permits from this semaphore, blocking until all are available.

    Acquires the given number of permits, if they are available, and returns immediately, reducing the number of available permits by the given amount.

    If insufficient permits are available then the current thread becomes disabled for thread scheduling purposes and lies dormant until some other thread invokes one of the release methods for this semaphore, the current thread is next to be assigned permits and the number of available permits satisfies this request.

    \param permits the number of permits to acquire (default 1)


  • bool tryAcquire (int permits = 1);
  • Acquires the given number of permits from this semaphore, only if all are available at the time of invocation.

    Acquires the given number of permits, if they are available, and returns immediately, with the value true, reducing the number of available permits by the given amount.

    If insufficient permits are available then this method will return immediately with the value false and the number of available permits is unchanged.

    Even when this semaphore has been set to use a fair ordering policy, a call to tryAcquire will immediately acquire a permit if one is available, whether or not other threads are currently waiting. This "barging" behavior can be useful in certain circumstances, even though it breaks fairness. If you want to honor the fairness setting, then use tryAcquire (int, long, TimeUnit) which is almost equivalent.

    \param permits the number of permits to acquire

    \return true if the permits were acquired and false otherwise.


  • bool tryAcquire (long timeout, TimeUnit unit, int permits = 1);
  • Acquires the given number of permits from this semaphore, if all become available within the given waiting time.

    Acquires the given number of permits, if they are available and returns immediately, with the value true, reducing the number of available permits by the given amount.

    If insufficient permits are available then the current thread becomes disabled for thread scheduling purposes and lies dormant until one of three things happens: - Some other thread invokes one of the release methods for this semaphore, the current thread is next to be assigned permits and the number of available permits satisfies this request; or

  • The specified waiting time elapses.

    If the permits are acquired then the value true is returned.

    If the specified waiting time elapses then the value false is returned. If the time is less than or equal to zero, the method will not wait at all. Any permits that were to be assigned to this thread, are instead assigned to the next waiting thread(s), as if they had been made available by a call to release.

    \param permits the number of permits to acquire \param timeout the maximum time to wait for the permits \param unit the time unit of the timeout argument. \return true if all permits were acquired and false if the waiting time elapsed before all permits were acquired.


  • void release (int permits = 1);
  • Releases the given number of permits, returning them to the semaphore.

    Releases the given number of permits, increasing the number of available permits by that amount. If any threads are blocking trying to acquire permits, then the one that has been waiting the longest is selected and given the permits that were just released. If the number of available permits satisfies that thread's request then that thread is re-enabled for thread scheduling purposes; otherwise the thread continues to wait. If there are still permits available after the first thread's request has been satisfied, then those permits are assigned to the next waiting thread. If it is satisfied then it is re-enabled for thread scheduling purposes. This continues until there are insufficient permits to satisfy the next waiting thread, or there are no more waiting threads.

    There is no requirement that a thread that releases a permit must have acquired that permit by calling acquire. Correct usage of a semaphore is established by programming convention in the application.

    \param permits the number of permits to release


  • int availablePermits ();
  • Returns the current number of permits available in this semaphore.

    This method is typically used for debugging and testing purposes. \return the number of permits available in this semaphore.

  • int drainPermits ();
  • Acquire and return all permits that are immediately available. \return the number of permits

  • protected void reducePermits (int reduction);
  • Shrinks the number of available permits by the indicated reduction. This method can be useful in subclasses that use semaphores to track resources that become unavailable. This method differs from acquire in that it does not block waiting for permits to become available. \param reduction the number of permits to remove

  • bool isFair ();
  • Returns true if this semaphore has fairness set true. \return true if this semaphore has fairness set true.

  • final bool hasQueuedThreads ();
  • Queries whether any threads are waiting to acquire. Note that because cancellations may occur at any time, a true return does not guarantee that any other thread will ever acquire. This method is designed primarily for use in monitoring of the system state.

    \return true if there may be other threads waiting to acquire the lock.

  • final int getQueueLength ();
  • Returns an estimate of the number of threads waiting to acquire. The value is only an estimate because the number of threads may change dynamically while this method traverses internal data structures. This method is designed for use in monitoring of the system state, not for synchronization control. \return the estimated number of threads waiting for this lock

  • protected Thread[] getQueuedThreads ();
  • Returns a collection containing threads that may be waiting to acquire. Because the actual set of threads may change dynamically while constructing this result, the returned collection is only a best-effort estimate. The elements of the returned collection are in no particular order. This method is designed to facilitate construction of subclasses that provide more extensive monitoring facilities. \return the collection of threads

  • char[] toString ();
  • Returns a string identifying this semaphore, as well as its state. The state, in brackets, includes the String "Permits =" followed by the number of permits. \return a string identifying this semaphore, as well as its state

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