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Semaphore Class Reference

A counting semaphore. More...

List of all members.

Public Member Functions

 this (int permits, bool fair=false)
void acquire (int permits=1)
bool tryAcquire (int permits=1)
bool tryAcquire (long timeout, TimeUnit unit, int permits=1)
void release (int permits=1)
int availablePermits ()
int drainPermits ()
bool isFair ()
bool hasQueuedThreads ()
int getQueueLength ()
char[] toString ()

Protected Member Functions

void reducePermits (int reduction)
Thread[] getQueuedThreads ()

Private Attributes

Sync sync

Classes

class  FairSync
class  NonfairSync
class  Sync


Detailed Description

A counting semaphore.

Conceptually, a semaphore maintains a set of permits. Each acquire blocks if necessary until a permit is available, and then takes it. Each release adds a permit, potentially releasing a blocking acquirer. However, no actual permit objects are used; the Semaphore just keeps a count of the number available and acts accordingly.

Semaphores are often used to restrict the number of threads than can access some (physical or logical) resource. For example, here is a class that uses a semaphore to control access to a pool of items:

 class Pool {
   private const MAX_AVAILABLE = 100;
   private Semaphore available;

   this() {
     available = new Semaphore(MAX_AVAILABLE, true);
     used = new bool[MAX_AVAILABLE];
   }

   Object getItem() {
     available.acquire();
     return getNextAvailableItem();
   }

   void putItem(Object x) {
     if (markAsUnused(x))
       available.release();
   }

   // Not a particularly efficient data structure; just for demo

   protected Object[] items; // whatever kinds of items being managed
   protected bool[] used;

   protected synchronized Object getNextAvailableItem() {
     for (int i = 0; i < MAX_AVAILABLE; ++i) {
       if (!used[i]) {
          used[i] = true;
          return items[i];
       }
     }
     return null; // not reached
   }

   protected synchronized bool markAsUnused(Object item) {
     for (int i = 0; i < MAX_AVAILABLE; ++i) {
       if (item == items[i]) {
          if (used[i]) {
            used[i] = false;
            return true;
          } else
            return false;
       }
     }
     return false;
   }
 }

Before obtaining an item each thread must acquire a permit from the semaphore, guaranteeing that an item is available for use. When the thread has finished with the item it is returned back to the pool and a permit is returned to the semaphore, allowing another thread to acquire that item. Note that no synchronization lock is held when acquire is called as that would prevent an item from being returned to the pool. The semaphore encapsulates the synchronization needed to restrict access to the pool, separately from any synchronization needed to maintain the consistency of the pool itself.

A semaphore initialized to one, and which is used such that it only has at most one permit available, can serve as a mutual exclusion lock. This is more commonly known as a binary semaphore, because it only has two states: one permit available, or zero permits available. When used in this way, the binary semaphore has the property (unlike many Lock implementations), that the "lock" can be released by a thread other than the owner (as semaphores have no notion of ownership). This can be useful in some specialized contexts, such as deadlock recovery.

The constructor for this class optionally accepts a fairness parameter. When set false, this class makes no guarantees about the order in which threads acquire permits. In particular, barging is permitted, that is, a thread invoking acquire can be allocated a permit ahead of a thread that has been waiting. When fairness is set true, the semaphore guarantees that threads invoking any of the acquire() methods are allocated permits in the order in which their invocation of those methods was processed (first-in-first-out; FIFO). Note that FIFO ordering necessarily applies to specific internal points of execution within these methods. So, it is possible for one thread to invoke acquire before another, but reach the ordering point after the other, and similarly upon return from the method.

Generally, semaphores used to control resource access should be initialized as fair, to ensure that no thread is starved out from accessing a resource. When using semaphores for other kinds of synchronization control, the throughput advantages of non-fair ordering often outweigh fairness considerations.

This class also provides convenience methods to acquire and release multiple permits at a time. Beware of the increased risk of indefinite postponement when these methods are used without fairness set true.

Definition at line 137 of file Semaphore.d.


Member Function Documentation

this int  permits,
bool  fair = false
[inline]
 

Creates a Semaphore with the given number of permits and the given fairness setting.

Parameters:
permits the initial number of permits available. This value may be negative, in which case releases must occur before any acquires will be granted.
fair true if this semaphore will guarantee first-in first-out granting of permits under contention, else false.

Definition at line 237 of file Semaphore.d.

References sync.

void acquire int  permits = 1  )  [inline]
 

Acquires the given number of permits from this semaphore, blocking until all are available.

Acquires the given number of permits, if they are available, and returns immediately, reducing the number of available permits by the given amount.

If insufficient permits are available then the current thread becomes disabled for thread scheduling purposes and lies dormant until some other thread invokes one of the release methods for this semaphore, the current thread is next to be assigned permits and the number of available permits satisfies this request.

Parameters:
permits the number of permits to acquire (default 1)

Definition at line 260 of file Semaphore.d.

References AbstractLock::acquireShared(), and sync.

bool tryAcquire int  permits = 1  )  [inline]
 

Acquires the given number of permits from this semaphore, only if all are available at the time of invocation.

Acquires the given number of permits, if they are available, and returns immediately, with the value true, reducing the number of available permits by the given amount.

If insufficient permits are available then this method will return immediately with the value false and the number of available permits is unchanged.

Even when this semaphore has been set to use a fair ordering policy, a call to tryAcquire will immediately acquire a permit if one is available, whether or not other threads are currently waiting. This "barging" behavior can be useful in certain circumstances, even though it breaks fairness. If you want to honor the fairness setting, then use tryAcquire(int, long, TimeUnit) which is almost equivalent.

Parameters:
permits the number of permits to acquire
Returns:
true if the permits were acquired and false otherwise.

Definition at line 291 of file Semaphore.d.

References Semaphore::Sync::nonfairTryAcquireShared(), and sync.

bool tryAcquire long  timeout,
TimeUnit  unit,
int  permits = 1
[inline]
 

Acquires the given number of permits from this semaphore, if all become available within the given waiting time.

Acquires the given number of permits, if they are available and returns immediately, with the value true, reducing the number of available permits by the given amount.

If insufficient permits are available then the current thread becomes disabled for thread scheduling purposes and lies dormant until one of three things happens:

  • Some other thread invokes one of the release methods for this semaphore, the current thread is next to be assigned permits and the number of available permits satisfies this request; or The specified waiting time elapses.

If the permits are acquired then the value true is returned.

If the specified waiting time elapses then the value false is returned. If the time is less than or equal to zero, the method will not wait at all. Any permits that were to be assigned to this thread, are instead assigned to the next waiting thread(s), as if they had been made available by a call to release.

Parameters:
permits the number of permits to acquire
timeout the maximum time to wait for the permits
unit the time unit of the timeout argument.
Returns:
true if all permits were acquired and false if the waiting time elapsed before all permits were acquired.

Definition at line 329 of file Semaphore.d.

References sync, toNanos(), and AbstractLock::tryAcquireSharedNanos().

void release int  permits = 1  )  [inline]
 

Releases the given number of permits, returning them to the semaphore.

Releases the given number of permits, increasing the number of available permits by that amount. If any threads are blocking trying to acquire permits, then the one that has been waiting the longest is selected and given the permits that were just released. If the number of available permits satisfies that thread's request then that thread is re-enabled for thread scheduling purposes; otherwise the thread continues to wait. If there are still permits available after the first thread's request has been satisfied, then those permits are assigned to the next waiting thread. If it is satisfied then it is re-enabled for thread scheduling purposes. This continues until there are insufficient permits to satisfy the next waiting thread, or there are no more waiting threads.

There is no requirement that a thread that releases a permit must have acquired that permit by calling acquire. Correct usage of a semaphore is established by programming convention in the application.

Parameters:
permits the number of permits to release

Definition at line 359 of file Semaphore.d.

References AbstractLock::releaseShared(), and sync.

int availablePermits  )  [inline]
 

Returns the current number of permits available in this semaphore.

This method is typically used for debugging and testing purposes.

Returns:
the number of permits available in this semaphore.

Definition at line 370 of file Semaphore.d.

References Semaphore::Sync::getPermits(), and sync.

int drainPermits  )  [inline]
 

Acquire and return all permits that are immediately available.

Returns:
the number of permits

Definition at line 378 of file Semaphore.d.

References Semaphore::Sync::drainPermits(), and sync.

void reducePermits int  reduction  )  [inline, protected]
 

Shrinks the number of available permits by the indicated reduction. This method can be useful in subclasses that use semaphores to track resources that become unavailable. This method differs from acquire in that it does not block waiting for permits to become available.

Parameters:
reduction the number of permits to remove

Definition at line 390 of file Semaphore.d.

References Semaphore::Sync::reducePermits(), and sync.

bool isFair  )  [inline]
 

Returns true if this semaphore has fairness set true.

Returns:
true if this semaphore has fairness set true.

Definition at line 400 of file Semaphore.d.

References sync.

bool hasQueuedThreads  )  [inline]
 

Queries whether any threads are waiting to acquire. Note that because cancellations may occur at any time, a true return does not guarantee that any other thread will ever acquire. This method is designed primarily for use in monitoring of the system state.

Returns:
true if there may be other threads waiting to acquire the lock.

Definition at line 414 of file Semaphore.d.

References AbstractLock::hasQueuedThreads(), and sync.

int getQueueLength  )  [inline]
 

Returns an estimate of the number of threads waiting to acquire. The value is only an estimate because the number of threads may change dynamically while this method traverses internal data structures. This method is designed for use in monitoring of the system state, not for synchronization control.

Returns:
the estimated number of threads waiting for this lock

Definition at line 427 of file Semaphore.d.

References sync.

Thread [] getQueuedThreads  )  [inline, protected]
 

Returns a collection containing threads that may be waiting to acquire. Because the actual set of threads may change dynamically while constructing this result, the returned collection is only a best-effort estimate. The elements of the returned collection are in no particular order. This method is designed to facilitate construction of subclasses that provide more extensive monitoring facilities.

Returns:
the collection of threads

Definition at line 441 of file Semaphore.d.

References sync.

char [] toString  )  [inline]
 

Returns a string identifying this semaphore, as well as its state. The state, in brackets, includes the String "Permits =" followed by the number of permits.

Returns:
a string identifying this semaphore, as well as its state

Definition at line 452 of file Semaphore.d.

References Semaphore::Sync::getPermits(), and sync.


Member Data Documentation

Sync sync [private]
 

All mechanics via AbstractLock subclass

Definition at line 139 of file Semaphore.d.

Referenced by acquire(), availablePermits(), drainPermits(), getQueuedThreads(), getQueueLength(), hasQueuedThreads(), isFair(), reducePermits(), release(), this(), toString(), and tryAcquire().


The documentation for this class was generated from the following file:
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