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Socket Member List

This is the complete list of members for Socket, including all inherited members.

_familySocket [private]
accept()Socket [inline, protected]
addressFamily()Socket [inline, protected]
attach(IConduitFilter filter)Conduit [inline, private]
bind(Address addr)Socket [inline, protected]
Conduit::bind(IConduit conduit, IConduitFilter next)Conduit [inline, private]
blocking()Socket [inline, protected]
blocking(bit byes)Socket [inline, protected]
bufferSize()Socket [inline]
close()Socket [inline, protected]
collect()Socket [inline, private]
connect(Address to)Socket [inline]
copy(IConduit source)Conduit [inline, private]
create(AddressFamily af, Type type, Protocol protocol)Socket [inline, protected]
createSocket(socket_t handle)Socket [inline, protected]
flush(void[] src)Conduit [inline, private]
getOption(OptionLevel level, Option option, void[] result)Socket [inline, protected]
getStyle()Conduit [inline, private]
hadTimeout()Socket [inline]
handle()Socket [inline, protected]
hostAddress()Socket [inline, protected, static]
hostName()Socket [inline, protected, static]
isAlive()Socket [inline, protected]
isHalting()Conduit [inline, private, static]
isReadable()Conduit [inline, private]
isSeekable()Conduit [inline, private]
isTextual()Conduit [inline, private]
isWritable()Conduit [inline, private]
listen(int backlog)Socket [inline, protected]
localAddress()Socket [inline]
newFamilyObject()Socket [inline, private]
poll(events)Socket [inline]
read(void[] dst)Conduit [inline, private]
reader(void[] dst)Socket [inline, protected, virtual]
receive(void[] buf, Flags flags=Flags.NONE)Socket [inline, protected]
receiveFrom(void[] buf, Flags flags, out Address from)Socket [inline, protected]
receiveFrom(void[] buf, out Address from)Socket [inline, protected]
receiveFrom(void[] buf, Flags flags)Socket [inline, protected]
receiveFrom(void[] buf)Socket [inline, protected]
remoteAddress()Socket [inline]
reset()Socket [inline, protected]
select(SocketSet checkRead, SocketSet checkWrite, SocketSet checkError, timeval *tv)Socket [inline, protected, static]
select(SocketSet checkRead, SocketSet checkWrite, SocketSet checkError, int microseconds)Socket [inline, protected, static]
select(SocketSet checkRead, SocketSet checkWrite, SocketSet checkError)Socket [inline, protected, static]
send(void[] buf, Flags flags=Flags.NONE)Socket [inline, protected]
sendTo(void[] buf, Flags flags, Address to)Socket [inline, protected]
sendTo(void[] buf, Address to)Socket [inline, protected]
sendTo(void[] buf, Flags flags=Flags.NONE)Socket [inline, protected]
set(socket_t sock)Socket [inline, protected]
setAddressReuse(bool enabled)Socket [inline, protected]
setGroup(InternetAddress address, Option option)Socket [inline, protected]
setLingerPeriod(int period)Socket [inline]
setOption(OptionLevel level, Option option, void[] value)Socket [inline, protected]
setTimeout(uint us)Socket [inline]
shutdown()Socket [inline, protected]
shutdown(Shutdown how)Socket [inline, protected]
sockSocket [private]
ssSocket [private]
this(socket_t sock)Socket [inline, protected]
this(AddressFamily af, Type type, Protocol protocol)Socket [inline, protected]
Conduit::this(ConduitStyle.Bits style, bool seekable)Conduit [inline, private]
timeoutSocket [private]
toString()Socket [inline]
tvSocket [private]
unbind()Conduit [inline, private]
write(void[] src)Conduit [inline, private]
writer(void[] src)Socket [inline, protected, virtual]
~this()Socket [inline, private]


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