lodepng.Decode

License:
Copyright (c) 2005-2007 Lode Vandevenne All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- Neither the name of Lode Vandevenne nor the names of his contributors may be used to endorse or promote products derived from this software without specific prior written permission.


THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Authors:
Lode Vandevenne (original version in C++), Lutger Blijdestijn (D version) : lutger dot blijdestijn at gmail dot com.

About:
The decoder is small but sufficient for most purposes. It is compliant to the png specification and has been tested with the png suite. To decode images, only decode is needed. The decode32 function is for convenience, it can decode and convert to the common 32-bit RGBA format in one go. The rest of the api exposes the low-level functionality of lodepng, which is made available in order to use this library for png-editing purposes.
This module publicly imports lodepng.Common, where you'll find the data types used by both the encoder and decoder, as well as some utility and image format conversion routines.

Date:
Januari 16, 2008

Examples:
Here is an example how you could use LodePNG with opengl, see the api documentation for details.
uint loadPNG(char[] filename)
{
    uint textureID;

    glEnable(GL_TEXTURE_2D);
    glGenTextures(1, &textureID);
    glBindTexture(GL_TEXTURE_2D, textureID);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);

    PngInfo info;
    ubyte[] image = decode32(cast(ubyte[])std.file.read(filename), info);

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, info.image.width, info.image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                        image.ptr);
    return textureID;
}


Features:
The following features are supported by the decoder:
  • conformant decoding of PNGs (all color types, bit depth, interlace mode, CRC checking, etc.)
  • support for translucent PNG's, including translucent palettes and color key
  • textual key-value meta-data
  • the following chunks are interpreted by the decoder
    • IHDR (image information)
    • PLTE (color palette)
    • IDAT (pixel data)
    • IEND (the final chunk)
    • tRNS (transparency for palettized images)
    • bKGD (suggested background color)
    • tEXt (uncompressed latin-1 key-value strings)
    • zTXt (compressed latin-1 key-value strings)
    • iTXt (utf8 key-value strings)


Limitations:
The following features are not supported.
  • Streaming / progressive display. All data must be available and is processed in one call.
  • The following optional chunk types are not interpreted by the decoder
    • cHRM (device independent color info)
    • gAMA (device independent color info)
    • iCCP (device independent color info)
    • sBIT (original number of significant bits)
    • sRGB (device independent color info)
    • pHYs (physical pixel dimensions)
    • sPLT (suggested reduced palette)
    • tIME (last image modification time)




References:
Original lodepng
PNG Specification
PNG Suite: set of test images
OptiPNG: tool to experimentally optimize png images

ubyte[] decode (ubyte[] source, ref PngInfo info, ubyte[] buffer = null, int delegate(ref Chunk ) dg = null);
Decode source png file

If a buffer is provided, it may be used to store the result. See bufferSize for details.

Throws:
PngException

Returns:
Decoded image pixels. The color format of the resulting image is the same as the source image, see lodepng.Common.convert and decode32 if a specific color format is desired.

Params:
ubyte[] source a png file
PngInfo info information about the image will be stored in here
ubyte[] buffer optionally provide an array to use as a buffer while decoding
int delegate(ref Chunk ) dg optionally provide a delegate that will be called for (and only for) unknown chunks

ubyte[] decode32 (ubyte[] source, ref PngInfo info, ubyte[] buffer = null);
Decode source png file to 32-bit RGBA format

Throws:
PngException

Returns:
decoded image pixels in 32-bit RGBA format

Params:
ubyte[] source a png file
PngInfo info information about the image will be stored in here
ubyte[] buffer optionally provide an array to use as a buffer while decoding

PngImage readHeader (ubyte[] source);
Parse png image header from memory.

Throws:
PngException

Returns:
header information

Params:
ubyte[] source must contain the first 33 bytes of a png file

void iterateChunks (ubyte[] source, out PngImage image, int delegate(ref Chunk ) dg);
Iterates through chunks in source, parses only the header

Throws:
PngException

Params:
ubyte[] source a png file
PngImage image the parsed header
int delegate(ref Chunk ) dg will be called for each chunk, return anything other than 0 to stop iterating

class PngDecoder ;
decode IDAT data

this(PngImage image);
this(PngImage image, ref ubyte[] buffer);
constructor

void opCall (ref ubyte[] data);
inflate, call multiple times if there are more than 1 IDAT chunks to be decompressed

Throws:
ZlibException

Params:

bool ended ();
Whether inflation has completed

ubyte[] reconstructImage (ubyte[] filtered = null);
Apply reconstruction filters and deinterlace if required

note that ended() must return true before this function can be called if no data is provided

Params:
ubyte[] filtered optionally provide uncompressed filtered pixels yourself

bool parseChunk (ref Chunk chunk, ref PngInfo info);
parse any known chunk except IDAT

Params:
Chunk chunk chunk to be parsed
PngInfo info parsed information will be written to info

Returns:
true if a chunk is parsed, false otherwise

void parsePLTE (ref Chunk chunk, ref PngInfo info);
parse palette chunk

void parsetRNS (ref Chunk chunk, ref PngInfo info);
parse transparency chunk

void parsebKGD (ref Chunk chunk, ref PngInfo info);
parse background color chunk

void parsetTXt (ref Chunk chunk, ref PngInfo info);
parse latin1 text chunk

void parsezTXt (ref Chunk chunk, ref PngInfo info);
parse latin1 compressed text chunk

void parseiTXt (ref Chunk chunk, ref PngInfo info);
parse unicode text chunk

uint bufferSize (ref PngImage image);
Predict size of buffer needed for decoding

Estimate of the amount of heap memory needed to decode an image. Interlaced images, images with a color format of less than 8 bits per pixel and the parsing of certain information such as text will allocate more heap memory.

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