yage.resource.objloader
Authors:
Joe Pusderis (deformative0@gmail.com)
License:
LGPL v3
- template ObjLoader
()
- Create Models from files and other sources. This is
separated and used as a mixin to reduce the length of model.d.
- void loadObj
(char[] filename);
- Load a model from a Wavefront obj file. All materials,
etc. referenced by this model are loaded through the
ResourceManager manager to avoid duplicates. Meshes without a
material are assigned a default material.
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