Yage3D.net
 

yage.system.graphics.resource

Authors:
Eric Poggel

License:
LGPL v3

class GraphicsResource ;
This static class will manage all OpenGL specific resources, such as texture, vbo, and shader id's.

static void dispose ();
Release all resources, in use and in reserve. This basically resets this class to its starting state.

Yage and all source files © 2005-2009 Eric Poggel
Documentation generated with CandyDoc on Sat Aug 1 15:18:32 2009